- Web site
Game network traffic... Lego NDA... oooppsss!
Game technologies....Lego NDA... oooppsss!
The web site is developed using ASP.net and aspx pages, it uses for client interaction JQuery 1.4.2 and other libraries. The pages loads resources from two addresses: http://universe.lego.com and http://cache.lego.com , this is a common strategy used to parallelize the browser load. There are some interesting JavaScript libraries used:
- fancybox: a simple lightbox alternative for JQuery
- colorbox : a light-weight, customizable lightbox plugin for jQuery
- cufon : custom fonts rendering library, used for changing fonts of your HTML elements.
- SWFObject : flash detection
- SiteCatalyts : web site statistics
- jQuery UI Effects 1.8: useful for HTML effects like Blind,Fade,Slide,, Pulsate and many more.
- jQuery cookie: simple, lightweight utility plugin for reading, writing and deleting cookies
- jQuery Urls: used to read request parameters of the actual URL jquery.navigation.js
- jquery.rowheight.js
- jquery.updateable.js
- jquery.togglebox.js
- jquery.rounded.js
- jquery.ajaxload.js
- jquery.popup.js
2) Game network traffic
Non-Disclosure Agreement (NDA)... I will tals about this as soon as the game will be on market
Non-Disclosure Agreement (NDA)... I will tals about this as soon as the game will be on market
This is a quick and facile analysis, the most interesting thing is that behind a game there’s a world build using different tools and technologies : ASP.NET, XML, VC++, Python, CruseControl, JQuery, Patch Management, Web services, Client-Server protocols and many other, a lot of arguments to learn!
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ReplyDeleteOk.. lego NDA.. so we can talk and comment about the game only in private form...
ReplyDeleteok write me at matteo.conta[AT]gmail.com
ReplyDeletebye